Football Manager 2026

ONe of the original champ man wonderkids.

I guess this part is what makes SI and FM fairly unique in that they aren’t really moving into a new product but rather being able to (or getting away with depending on your point of view) of iterating the same game year on year and charging as if it were a new game, whereas the majority of the gaming industry release a game and then work on new contact packs that they charge extra for.

Or panic and spend 2 years neither working on new pay for DLC’s (which they give away FOC to appease the baying crowds) or just patching the hell out of a botched early release - as Collosal Order have been doing with the aforementioned Cities Skylines 2

Miles has said FM24 is actually “FM 2” as it is, apparently, wholly different to the previous games in the FM franchise. They do need to get it (mostly) right.

The unity engine is amazing, genuinely worth waiting for. I don’t know if the UI is bad or just different, but once you pass a certain point in life those are the same thing!

People requesting refunds at this point are surely just performing.

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Just over 14 hours in on the beta as WW. Playing the actual fixture list is weird but fun. I’ve only just reached the season proper though, a battling 0-0 at Bradford!

I’m really enjoying the tactics and match engine and I’m gradually getting used to the UI.

To answer the question about our club ownership; we have a ‘good’ stadium and average training and youth facilities. Transfer budget at start was £300k left, with a £145k per week wage budget (with that amount spent so no wriggle room). So pretty low key really, no sense of Georgian gazillionaire buys rag tag little club to turn it into Real Madrid!

It does have our training base being at Marlow Road. With youth stadium Adams Park.

Board expectations is play-offs. I can’t see how to compare wage budgets in League One, but by all accounts our wage budget puts us in the 7th to 10th region.

Overall, I’m glad its back and I’m really enjoying getting to know it again.

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I played 24. That was the first time I’d played FM in 15-20 years. I think the last time before that would have been the 2007 version (I had to give the CD to someone else so I couldn’t play while I was supposed to be revising).

It was still very similar. Enjoyable for a while but got a bit repetitive.

What’s different about the new version?

…..and pace and acceleration. Fast attacking football. He said it on day one.

I’m an intruder on this thread, I’m afraid. I think I did once play a game of ping pong on a screen of some kind but I don’t think UIs or software of any description were involved.

Differences in the new version; thedancingyak put it well.

Its too early to say how the match engine has changed (i.e. will the high press, high tempo, hard tackling ‘gegenpress’ give you the edge it did in FM24), but the graphics and gameplay looks much better. The stadiums are still basic, but have improved from a very low bar.

The in and out of possession tactics mean you have specific roles for attacking and defending, so you’ve got the chance to think about what different players bring to these aspects (i.e. Lowry great in attack, not so great in defence!) . To me that has the potential to be much more immersive than FM24, hopefully delaying the inevitable descent into it feeling repetitive.

They have completely changed the UI (User Interface) and it takes getting used to navigating around it to find your most used pages from FM24. However, they have re-worked the tactics so you now set an “In Possession” & “Out of Possession” tactic and formation. Also the game view has been massively upgraded

Well I’m pretty sure Mike Dodds will be great at it

Quite the reverse i think with his philosophy of outcomes don’t matter!

Only on a Ipad though.

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I’ve been looking for a viable alternative to the old fashioned left click and drag and arrow out to tell your wingbacks to run forward.

Think that might have been in the championship manager era when Mickey bell was my marauding wing back and I wanted him in the final third as much as possible.

My in and out of possession style tinkering is going to make Mike Dodds head spin

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Ooh, a fellow Product Manager. If we ever meet, remind me to chew your ear off!

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Anyone else in the Championship having a torrid time recruiting players due to wage budget restrictions. How did you update the scouting for the Championship given hardly any budget. Did you manage to get decent players in? Think I’m going right back down. Does not help Rice gave renewals a division up to Norris/Leahy & Casey etc against my wishes. Connor Taylor demanding 18kpw but capped at 8.75pw due to wage budget only got 17 senior players.

I am trying to play it on the PS5 and it is a very slow process navigating the UI with a control pad, I still can’t work out how to view certain things on the console version and despite it being said that the UI was designed for console players over anyone else, i think it is poorly laid out. That being said I started on July 1st as Wycombe manager and by July 22nd I received a news item that the owner is looking to sell! That doesn’t bode well for the future but I am currently about twelve games in and sit third behind Cardiff and Luton, Injuries are very common in my save, down to the bare bones.